#Change11 Leadership Lessons in Online Game Community

Practicing leadership in Online Game Community.  This sounds interesting.  I am not yet a fan in playing online game, so still a lot to learn, and try.

Are you an online game player?  What are your experiences in online leadership in these game communities?

4 thoughts on “#Change11 Leadership Lessons in Online Game Community

  1. I am an online game player, both in freemium games like “Ikariam” and on games online on the xbox. I like games like Ikariam better because they are society/civilization simulation games where you can build and trade with people and develop alliances. I don’t like the online xbox experience as much because most games seem to be of the ‘kill or be killed variety’ and not of the collaborative type. In order to play head-to-head competitive kill or be killed games you need to have even skill matching, which doesn’t always happen. I buy my games second hand to save money, so by the time I get to the online part my skills don’t compete with those online🙂

  2. Hi, John, very relevant video. I don’t play online games myself but know several people who spend hours a day on MMORPGs (City of Heroes, World of Warcraft, Eve) and FPS (first-person shooters) like Call of Duty. The leadership aspects are very real, including management of a discussion board or community of practice, trouble-shooting for others, providing expert advice and guidance, organizing live events, quests or ‘raids’, coordinating missions, reporting on results, developing teams with complimentary but diverse skill sets, etc.

  3. Wow! Sounds lots of fun. I haven’t played those games, but I realized that many play games seriously, like real life trouble shooting, problem solving, leadership, team working. Thanks for sharing. John

  4. @Apostolos Good fun. Just wonder how those building and trading with people and development of alliances translate into real life! Or may be we could be more imaginative and creative in experimenting in online games and social media, but have to be pragmatic at work. I suppose age, experience and skills would also be factors in determining whether you are a frequent online game player (or fans). Young people (students) could afford more time to play online games, but as you said “money” that one could afford to spend on them games could be a factor too. Is security and safety a concern in those online games?

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