Application of Game Theory in the design, delivery and assessment in MOOCs

This Lifelong education on Steroids provides an excellent and insightful overview about MOOCs.  What I would add is that MOOCs could be one the game changers in Higher Education, not just online education.  Why?  Higher Education has been a game in business, where each of the game players are playing a fair, though competitive game in a global arena for decades.  

The strategic alliance and partnership is one of the macro approaches in game playing where institutions are working with various other education providers or services in order to enhance the overall education and learning experiences of the learners, or consumers and customers.

How would Game Theory help in the design, delivery and assessment in MOOCs?

There are two main approaches that we could consider – a macro and a micro approach.

Macro approach:

First, to design MOOCs based on Game Theory, on a macro scale. What this involves is to compare and contrast the various design of x and c MOOCs, based on a set of principles where networked learning and mastery learning is leveraged, especially when an institutional education model is based.  This could be demonstrated and applied by taking into consideration the payoff and expected return with each probability (i.e. un-bundling of each of the present services of typical MOOCs services as described here) and re-bundling them with values and benefits for each cohort of learners and educators.

Second, to deliver MOOCs based on Game Theory principles which include those elaborated in this Understanding the MOOC Trend.

Third, to assess MOOCs based on a combination of automation and human intervention, where learning analytics and big data are used to provide feedback to both educators and learners on a continuous basis.  This paper on assessment on MOOCs provides an insightful approach to incorporate

Micro approach

This involves strategically designing MOOCs based more on the games with various multimedia and interactive game story, where assessment and learning are built in to engage both professors and learners to co-explore and learn through the education process.  Games could also be used for assessing learners in a personal and adaptive way, though this would involve a total different design from the instructivist approach.  This includes peer-teaching and learning as proposed by Eric Mazur and other educators.  Indeed peer teaching and learning is one of the pedagogy adopted in a connectivist approaches towards learning.

It should be noted that the majority of peer-tutoring programs for students are intended to complement, not substitute for, regular classroom instruction. Tutoring should never be a substitute for professional teaching. An ideal learning atmosphere is as a rich blend of peer and adult instructional strategies.

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In summary, game theory could be used in the design, delivery and assessment in MOOCs, with an overall improvement in the learning and education experiences of learners.