A white paper on MOOC

Nice paper on MOOC:

As the text is copyrighted,  I would refer part of it here:

1. What new pedagogies and organisational mechanisms might be required if MOOC are to deliver a high quality learning experience?

xMOOCs have been criticised for adopting a knowledge transmission model; in essence, they are considered to be technology-enriched traditional teacher-centred instruction (Larry, 2012).

By contrast, cMOOCs provide great opportunities for non-traditional forms of teaching approaches and learner-centred pedagogy where students learn from one another.  Online communities ‘crowd-source’ answers to problems, creating networks that distribute learning in ways that seldom occur in traditional classrooms in universities.

Here I have elaborated on cMOOCs:

The c MOOCs

The second type of MOOC are those which focus principally on the learners’ preferences and thus be based on learner-centred model of teaching and learning.  Here the professors would negotiate the teaching with learners with networked based learning.  The focus would likely be on the education and learning process, with distributed learning and technology as an enabler, with a connectivist approach towards learning and crowd sourcing as a means to aggregate the distributed learning.  This could be the current model of c MOOC, based on emergent learning.

The new pedagogies and organisational mechanisms that might be required include a hybrid model of MOOCs where content and process are mixed and matched to suit different cohorts of educators, professors and learners.

My observation and comments about the paper:

1. It is great to have a summary on MOOCs, providing an overall view about the current trend of MOOCs and their implications on Higher Education.  This is surely welcomed by many MOOC providers, Higher Education Institutions and their decision makers and administrators.

2. The paper used a number of sources as references, including wikipedia, blog posts and media posts, rather than the formal peer-reviewed papers.  This seems a radical approach towards referencing, in white paper.  What criteria should be used in the selection of such sources as references in white and research papers?  It could be interesting to learn from the authors how decisions are made on this matter.

3. This paper is unique in that most of the findings are drawn from blog posts and discussion papers, which is pretty useful.  I think more research findings with empirical data (big data and learning analytics) would help in revealing the SWOTS of MOOCs.

The paper is a must read for any policy makers, administrators, professors and educators who are interested in the design and development of online/distance education and MOOCs.

Application of Game Theory in the design, delivery and assessment in MOOCs

This Lifelong education on Steroids provides an excellent and insightful overview about MOOCs.  What I would add is that MOOCs could be one the game changers in Higher Education, not just online education.  Why?  Higher Education has been a game in business, where each of the game players are playing a fair, though competitive game in a global arena for decades.  

The strategic alliance and partnership is one of the macro approaches in game playing where institutions are working with various other education providers or services in order to enhance the overall education and learning experiences of the learners, or consumers and customers.

How would Game Theory help in the design, delivery and assessment in MOOCs?

There are two main approaches that we could consider – a macro and a micro approach.

Macro approach:

First, to design MOOCs based on Game Theory, on a macro scale. What this involves is to compare and contrast the various design of x and c MOOCs, based on a set of principles where networked learning and mastery learning is leveraged, especially when an institutional education model is based.  This could be demonstrated and applied by taking into consideration the payoff and expected return with each probability (i.e. un-bundling of each of the present services of typical MOOCs services as described here) and re-bundling them with values and benefits for each cohort of learners and educators.

Second, to deliver MOOCs based on Game Theory principles which include those elaborated in this Understanding the MOOC Trend.

Third, to assess MOOCs based on a combination of automation and human intervention, where learning analytics and big data are used to provide feedback to both educators and learners on a continuous basis.  This paper on assessment on MOOCs provides an insightful approach to incorporate

Micro approach

This involves strategically designing MOOCs based more on the games with various multimedia and interactive game story, where assessment and learning are built in to engage both professors and learners to co-explore and learn through the education process.  Games could also be used for assessing learners in a personal and adaptive way, though this would involve a total different design from the instructivist approach.  This includes peer-teaching and learning as proposed by Eric Mazur and other educators.  Indeed peer teaching and learning is one of the pedagogy adopted in a connectivist approaches towards learning.

It should be noted that the majority of peer-tutoring programs for students are intended to complement, not substitute for, regular classroom instruction. Tutoring should never be a substitute for professional teaching. An ideal learning atmosphere is as a rich blend of peer and adult instructional strategies.

Cited From: http://www.opencolleges.edu.au/informed/features/peer-teaching/#ixzz2cTBZTEiL

In summary, game theory could be used in the design, delivery and assessment in MOOCs, with an overall improvement in the learning and education experiences of learners.