Application of Game Theory in the design, delivery and assessment in MOOCs

This Lifelong education on Steroids provides an excellent and insightful overview about MOOCs.  What I would add is that MOOCs could be one the game changers in Higher Education, not just online education.  Why?  Higher Education has been a game in business, where each of the game players are playing a fair, though competitive game in a global arena for decades.  

The strategic alliance and partnership is one of the macro approaches in game playing where institutions are working with various other education providers or services in order to enhance the overall education and learning experiences of the learners, or consumers and customers.

How would Game Theory help in the design, delivery and assessment in MOOCs?

There are two main approaches that we could consider – a macro and a micro approach.

Macro approach:

First, to design MOOCs based on Game Theory, on a macro scale. What this involves is to compare and contrast the various design of x and c MOOCs, based on a set of principles where networked learning and mastery learning is leveraged, especially when an institutional education model is based.  This could be demonstrated and applied by taking into consideration the payoff and expected return with each probability (i.e. un-bundling of each of the present services of typical MOOCs services as described here) and re-bundling them with values and benefits for each cohort of learners and educators.

Second, to deliver MOOCs based on Game Theory principles which include those elaborated in this Understanding the MOOC Trend.

Third, to assess MOOCs based on a combination of automation and human intervention, where learning analytics and big data are used to provide feedback to both educators and learners on a continuous basis.  This paper on assessment on MOOCs provides an insightful approach to incorporate

Micro approach

This involves strategically designing MOOCs based more on the games with various multimedia and interactive game story, where assessment and learning are built in to engage both professors and learners to co-explore and learn through the education process.  Games could also be used for assessing learners in a personal and adaptive way, though this would involve a total different design from the instructivist approach.  This includes peer-teaching and learning as proposed by Eric Mazur and other educators.  Indeed peer teaching and learning is one of the pedagogy adopted in a connectivist approaches towards learning.

It should be noted that the majority of peer-tutoring programs for students are intended to complement, not substitute for, regular classroom instruction. Tutoring should never be a substitute for professional teaching. An ideal learning atmosphere is as a rich blend of peer and adult instructional strategies.

Cited From: http://www.opencolleges.edu.au/informed/features/peer-teaching/#ixzz2cTBZTEiL

In summary, game theory could be used in the design, delivery and assessment in MOOCs, with an overall improvement in the learning and education experiences of learners.

Telling experts from novices and spammers

Here is an interesting paper on Telling experts from novices and spammers.

See this making of an expert:

It takes time to become an expert. Even the most gifted performers need a minimum of ten years of intense training before they win international competitions.

May be MOOCs are still too new to professors and experts.  So, to become an expert in MOOCs, one needs to practice, practice and practice. Right?

What would you get out of MOOCs?

Do you want to teach in a MOOC? Why teach a MOOC?

For me, teaching a MOOC is an extension of what you teach in an online course, only that you would reach a massive audience. There is more, for learning, than teaching when MOOCs are structured with different pedagogical approaches, as they evolved.  MOOCs are not just about teaching though as they are more related to learning and educational experience that covers the social, teaching and cognitive presence.

MOOC won’t “correct” those teaching with “poor pedagogy”, but surely MOOC provides different avenues for teachers to design online courses with an experimental approach.

The best way to learn from MOOCs may be “mistakes”, not success, as this is captured here:

There is still debate about whether MOOCs can replicate the educational experience of a traditional classroom, but in general the large-scale online courses have managed to avoid being panned outright. Udacity, a competing MOOC provider, was forced to cancel a mathematics course last summer due to concerns over quality—but the incident appears not to have significantly damaged that company’s brand.

Isn’t it true that most of us made mistakes when doing experiments.  This is especially the case when performing social experiments on the web, or networks, where a scientific approach could be in “conflict” with the humanistic approach, facing lots of resistances and challenges, from each side of the schools – “the traditional school”, “the progressive school”, “the venture capitalist school”, “the innovative and disruptive school”.

There are lots of interesting learning we could gain from the MOOC experience, as an observer, researcher, participant, or professor. Some of these experience of MOOC have challenge our views about online education, learning and the role and mission of higher education institutions.

How would people view MOOCs?  Would MOOCs kill research university?

So what happens if undergraduate teaching is something that is magicked away through the technological change of MOOCs? Clearly that river of cash that supports the professoriate disappears. As does the need for quite so many professors of course. Which will in turn lead to there being very many fewer people conducting research as there just won’t be as many people in universities in the future.

When most of the resources are directed towards MOOCs, who would fund and conduct researches in the universities?  May be that is the downside of MOOCs on research universities, as the pendulum is now swinging from research to teaching using MOOCs.

We are further witnessing a crossroad where conservative school of teaching (where lecture reigns best) is challenged by innovative, disruptive, though instructivist school of teaching (where mini-chunked base video lecture coupled with mastery learning reigns supreme).

As we unbundled teaching, MOOCs have become a platform where a complex mix of activities are offered both by MOOC providers, teachers and “consumed” by the participants and students.  These have been elaborated in this Understanding the MOOC Trend.

What would we get out of this MOOC trend?  Why MOOCs?  That is the very basic question for every institution to consider.  To what extent would their MOOCs be differentiated from the other “mainstream MOOCs”?  Are they superior MOOCs?  Why would you teach in MOOCs?  Should teachers curate rather than teach and compete with the super professors of MOOCs?

Why not send our students to the MOOCs so they could learn there, whilst we as educators could enjoy the smart teaching and learning with our students with less efforts.  See George’s video on this.

Am I doing this now?  I have been thinking about this way of teaching for the past few years.

I have used many of the resources available on the Web for free and found great achievements by my students.  So, teaching could be done more effectively by being a curator, facilitator and supporter, rather than a pure “lecturer”.

Do you see it that way?